What Is Machine Cycle?
Machine cycles are the little lives of a processor. They're like tiny hamsters in a wheel, running around and around, doing the same thing over and over again. But don't worry—they're not bored! They love their jobs. Processors have to deal with a lot of things. They have to keep track of memory addresses, manage different kinds of data, and coordinate everything to work together smoothly. That's why they need to be able to run millions of machine cycles per second! Every machine cycle consists of three steps: fetch, decode and execute. The first step is to fetch because its "fetches" instructions from memory into the processor's registers. Then the second step decodes those instructions into binary code before executing them on the processor itself. Finally, after an instruction has been executed, some processors store its results in memory for future reference (this step is called store). The computer's CPU is like a little kid. It's always hungry, and it never stops asking for things. And just like a kid, the CPU will keep asking until you give it what it wants. That's why computers need to be fed data in cycles. The computer can't just run one cycle—it needs to do many cycles over and over again, all day long. Not just characters that need to be shown on the screen—the CPU must perform other tasks, such as adding numbers together, searching through files, or even playing video games! The CPU performs these tasks using multiple cycles, which are like different parts of a single machine (a single cycle). That way, when you tell your computer, “Show me this character on the screen", it doesn't have to wait for one cycle before getting started—it can just go ahead and do as many cycles as it needs to get that job done!
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